| By
Jim Wingard, Omniscience Inc.
March 24, 2004
I was able to attend the first day of the 2004 CTIA
(Cellular Telecommunications & Internet Association)
Conference in Atlanta Georgia, this past Monday. One
word to describe it
HUGE
no make that
OVERWHELMING
it doesn't matter, choose either
one because, neither one begins to describe just how
BIG this event is! Every vendor I had ever heard of
in the electronics, hardware, software, or communications
industry, was there. And for every name I recognized,
there were at least three others that I never heard
of before. In other words, there were a lot of companies
there.
Add on top of that, the fact that you only have three
days to see the multitude of companies' wares and attend
the various educational classes that were available.
I am telling you this just to give you an idea of the
magnitude of the event, I was certainly impressed. Unfortunately,
I was only able to attend the first day of the three-day
event. Now let me tell you the substance of my experience
at this congregation of industry luminaries, executives,
and developers.
Keynote
Speeches
The morning started off with Keynote speeches by four
very prominent and influential people in the industry.
First, Steve Largent, former Wide Receiver for the Seattle
Seahawks, and a former Oklahoma Senator, and current
President & CEO of the CTIA opened the ceremonies.
Next, Michael Powell, the current Chairman of the FCC,
presented his view of where the industry is headed and
the US government's view of its direction. He was followed
by Scott McNealy, Chairman & CEO of Sun Microsystems,
Inc, and John T. Chambers, President & CEO of Cisco
Systems, both of whom spoke of how their companies are
participating in the creation of the wireless world.
Steve Largent described his view of the industrys
potential, and introduced each of the remaining Keynote
speakers during the presentation. Steve quoted some
very interesting statistics, noting that in 1993 there
were only 16 million "wireless" users in the
US. However at the end of 2003, this number had grown
to 160 million, a 10-fold increase. He went on to say
that by the end of this year, the total number of camera
phones sold is expected to eclipse the total number
of DVD players sold in all the years that they have
existed! He concluded with the fact that over $3.5 Billion
worth of Ringtones had been sold world wide last year.
Clearly, there is a market out there.
After his introductory speech, Steve hosted a question
and answer session with Michael Powell. Below are some
of the paraphrased questions and answers as best as
I was able to write them down.
- Q. Is regulation of the wireless industry essential
in the US?
- A. No, not at this point in time, but as any industry
matures, it draws more consumer attention, and likewise
government attention. As long as competition is flourishing,
then regulation is not necessary.
- Q. Is there a place for wireless technology to contribute
to community services?
- A. With approximately 160 million subscribers, there
is a tremendous potential for individuals to contribute
to things like assisting with law enforcement when
a crime is being witnessed.
- Q. Will there be regulation on VoIP?
- A. Yes, as services move to software, like 911 services,
it will be regulated, but, not in a "classic
economic way".
Michael Powell then went on to say that there were
3 key areas to address in order to expand wireless technology
in the US.
- Increase the available spectrum
- Allow the flexibility for developers to create innovative
applications.
- Create secondary markets, something he referred
to as "market liquidity".
Finally, he noted that wireless applications needed
to be highly interactive and allow for maximum mobility.
"Remember" he said, "Todays 15
year olds will be the paying customers in 3-4 years.
They are used to highly interactive video games."
I'm not sure what I expected from Scott McNealy before
he came on stage, but, he turned out to be a real hoot
once he got in the spotlight! Of course, he spent most
for his 40 minute presentation expounding on the vision
that Sun Microsystems has for the future of computing,
but what was just as entertain was his panache for spewing
Microsoft slights! Referring to PCs as "Wintel
Space Heaters", the desktop Start Button as the
"Restart Button", and Outlook as "Microsoft
Look-out". I assume that Bill Gates is just as
amusing with his quips about Sun. Or maybe he just thinks
that Sun is irrelevant, I dont know.
Some of the stats that Scott presented were:
- that over 500 million Java Smartcards have been
shipped and are used for user identification
- 1.5 billion devices have been shipped using Java
technology
- there are more than 300 different makes & models
of some kind of Java phone
One of the really neat things that he demonstrated
was the idea of a mobile desktop. Basically, all your
data and desktop profiles are stored on a server "somewhere",
and you can access your desktop via a Java Smartcard
on any "Sun Ray" appliance. You can read more
detailed information about it at http://wwws.sun.com/sunray/.
The idea is that only a keyboard, display and a card
reader are required, minimizing hardware cost and increasing
battery life since there is less hardware to power.
The Sun campus has been using these systems for a few
years, and AT&T is getting ready to pilot it at
some of their facilities.
He also showed the latest version Star Office, but
the item that really got my attention was a 3D desktop
called "Project Looking Glass", touted as
"an intuitive, 3-D way to interact with desktop
applications". It was really slick to watch him
navigate his way around the desktop moving and rotating
individual window panes 360 degrees in the Z plane!
It was pretty wiz-bang!
The last speaker was John T. Chambers. Unfortunately,
I was not able to catch all of his presentation, but
his perspective was from the network infrastructure
point of view. His challenge to the audience was: "How
do we build a network today, to meet the needs of the
future?" In his view, it will need to marry the
wired net with a variety of wireless environments. He
sees Cisco Systems as creating a network that can provide
"any service via any device over any connection
type". This will require the network to have enough
intelligence to determine the device type, the requested
service, and provide for the "right" connection
to that service. Implicitly it will also have to provide
security and user authentication. This will require
many of todays vendors to form partnerships, because
no one company has all the resources required to make
this kind network a reality.
Events/Exhibits
After the keynote speeches it was time to mill around
the exhibit halls; all 5 of them. I only had enough
time to get about a quarter of the way through one of
them.
The first event I attended was the Fashion in Motion:
Wireless Fashion Show. This was a half hour show of
very pretty 20 somethings modeling the latest wireless
ware from a myriad of manufactures. Items ranging from
sensible looking Sunglasses with heads up displays to
some kind of bizarre Fiber Optic "Light" dress
were paraded around the run way. Some of the things
like the Pink Ladies Compact cell phone looked like
they might actually be appealing to the right market
segment. Other things like the "Light" dress
were just a little too "out there" for me
to take seriously. Still it was very entertaining and
got you thinking about the possibilities.
Next up was the Worlds Smallest Film Festival. The
idea was to showcase "mobile film, animation, TV,
and music videos". It was sponsored by a company
called bigDIGIT, a content distributor. However it turned
out to be pretty much of a bust, because after about
30 seconds in to the first clip they started experiencing
"technical difficulties". Im sure this
was a very embarrassing event for them, but, after about
5 minutes of trying to fix the problem many other people
and I got disenchanted and went off to see some of the
vendor exhibits.
As I said earlier, I was only able to get through about
one quarter of the first exhibit hall, bear in mind
that there was so much more to see, so here is a synopsis
of some of the more interesting things I saw.
Hardware Vendors: LG (they were giving
cellphones away once every hour), Microsoft had a display
of their Media Center, Sierra Wireless was showing off
their Voq Phone, Motorola, Lucent Technologies, Samsung
and Siemens all had giant pavilions loaded with their
handsets.
Publishers: "Wireless Week"
and "mobilepc" both had booths where they
were passing out free magazines.
Software/Content Providers: Blue Lava
Wireless developer mobile content, their big
product is Tetris for Java phones. QSoundLabs
producers of a portable digital audio engine called
microQ. This engine uses the Windows API to produce
its audio system. Taito Corp. producer of various
Qualcomm Brew games. Mobile Operandi a cross
between a content provider and website hosting company.
Education
The primary reason for my attendance to CTIA was for
the educational opportunity. In the two panel discussions
I attended, I was able to learn quite a bit about the
current state of wireless affairs. The educational sessions
were broken into three Tracks.
Track 1: Technology Road Map
Track 2: Business Ecosystem
Track 3: Marketing Opportunities.
The two panel discussions I attended were: Track 1
- Developer Roundtable, and Track 3 - Entertainment:
The Springboard to Mobile Data Adoption. Following are
the highlights that I gleaned from these discussions.
Developer Roundtable:
The purpose of this panel was to discuss the challenges
that consumers and developers face ranging from operator
participation, device formats, data types, testing and
certification. The moderator was Konny Zsigo, President,
"Wireless Developer". He opened the discussion
by stating that publishers, and handset manufacturers,
have quadrupled their investment in quality hardware/software
components (things like video and audio output) over
the last nine months, and it is expected that the investment
will quadruple again over the next year. The reason
for this is because consumers are demanding "high
quality" video/entertainment on their portable
devices. Its not enough just to be able to run
video or play music, its got to be something that
the user perceives as "excellent". This is
something that Scott McNealy had also emphasized.
Konny also, talked about the failure of the "write
once, run anywhere" Holy Grail to actually materialize.
The reason is that Handset manufactures and carriers
are constantly diverging from the types of platforms
that they will support, and of course, they want content
immediately for the new platform dejour. [It sound to
me like this is a golden opportunity for the AACE to
shine, if we can get engines built and distributed to
the OEMs in a timely fashion].
One of the panelists, Scott Newman, CEO, GoldPocket
Interactive, stated that he felt a good potential market
to focus on would be SMS applications used in cooperation
with local radio stations. That got me to thinking about
the situation. I can see how a local station could use
this to differentiate it self from the competition.
They could sponsor voting polls on the favorite local
lunch time restaurant, or collect stats on what favorite
artist the public would like to see brought into town.
This goes back to Michael Powells (FCC Chairman)
comment about designing apps for the teenage and 20
year olds markets, since they are the ones growing up
in this SMS age.
Steve Spencer, EVP of Wireless Solutions Pinnacor,
raised a very interesting point when he said that he
expects "real standards" to become established
over the next few years as a natural selection process
begins to occur. For instance, in the US there are about
6 carriers at the moment, but he expects that will be
whittled down to abut 3 or 4 in the future simply by
the forces of free competition. The result will be a
reduction in the number of proprietary IP schemes in
use, thus causing a defacto standard to emerge. I dont
think he is too far off base with that reasoning.
Concluding the session, Konny tied into the standards
argument , by stating that he expects "content
will be packaged much like cable channels are today,
but, only after the industry has settled on the standards
that everyone must adhere to". He believes that
the user would subscribe to a basic package of wireless
services, and for an additional fee could increase the
number of bells and whistles included in it.
Entertainment: The Springboard to Mobile Data
Adoption
This plenary was comprised of leaders in the music,
gaming, television and movie industries. It was moderated
by Ralph Simon, Chairman , Mobile Entertainment Forum.
On the panel were Brian Biniak President, American Greetings
Mobile, Ted Cohen SVP, D3 - Digital Development &
Distribution, EMI Music, Kenji Hisatsune EVP & COO,
Namco America Inc (producers of PACMAN)., Keith Hindle
VP, Fermantle Media, Nick Lehman VP, Interactive Business
Development MTV, and Steve Wadsworth President Walt
Disney Internet Group.
How many of you remember Amigas mantra a year
or two ago
"Content is King"
?
Guess what I heard at this forum, in so many words?
Kenji Hisatsune stated that what the industry needs
is "quality content and lots of it. He went
on to say that there are no second chances to impress
the buying public in this business, that sentiment that
was agreed upon by the entire panel.
Steve Wadsworth noted that content downloading and
subscriptions at Disney were increasing at an accelerated
rate over the past year, and he expected that trend
to continue. He went on to say that one of the industries
biggest challenges at the moment is in educating the
public about what content is available for which handsets.
In my mind this loosely relates to the need for some
amount of standardization. For the average consumer
the amount of confusion that is created by this diversity
of content and platforms is beginning to outweigh the
advantage of having a choice of devices and applications
to run on them. As in so many things in life, there
has to be a balance somewhere. Another point that Steve
made was that Disney is working hard on a strategy to
establish relationships with handset manufactures to
provide content preloaded on their devices at launch
time.
In general, everyone seemed to agree that the key to
"mobile wireless" is to find the right content,
to run on the right handset, over the right network,
targeted at the right audience. Not exactly rocket science,
but, to date no one seems to have found the winning
combination yet.
Wrap-up
I found the whole conference to be very exciting, and
I am looking forward to attending next year's event
in New Orleans Louisiana, March 14 -16, 2005. I also
plan to make every effort to spend all three days next
time. There is just way too much to see, learn and absorb
if you try to cram it into any less amount of time.
I guess the overall impression that I left with was
as follows. You can liken the nascent stage of the wireless
industry to a horse race. Imagine all the riders are
mounted on there great and mighty steeds and the horses
are in the gate. Everyone can see the finish line a
mile away down the track, and we're all waiting for
the starting bell to ring. But wait! Where's the track!
Nobody has cleared the track yet! It's nothing but a
maze of rocks, shrubs and hazards! We can't have a horse
race until after the track is cleared.
The wireless industry is in much the same predicament.
There are great technologies like the AmigaDE, Tao's
intent, Java, Brew, etc. Each one has the potential
to be a real contender. Likewise, many of the markets
have been identified and they have the cash in hand
to spend. The only problem is that there are too many
self proclaimed "standards" (i.e. no clean
and clear track to run on), too many companies wanting
the "Big" slice of the pie. And oh! By the
way, nobody has figured out the biggest question of
all
Exactly what is it the consumer wants, and
how can we get them to pay for it? When all these issues
have been adequately addressed, the market will be ready
for the contest to begin. My gut feeling is that we
probably still have 2-3 years until Race Day.
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